Wizards of the Coast still maintains a listing of errata to be used with this adventure. Most are minor mapping errors, but one of the mistakes will prevent the adventure from being finished. Fortunately, it's an easy fix: "In room E4, where it says 'Sigil 15' in red, it should say 'Sigil About the Creators. He also co-authored Glantri: Kingdom of Magic , meaning that he covered three major settings over the course of the year: Dark Sun, Mystara, and Planescape.
Thereafter, Planescape would be his main focus. Please feel free to mail corrections, comments, and additions to shannon. These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.
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Advanced Search. S6 Labyrinth of Madness 2e. From Wizards of the Coast. Watermarked PDF. Average Rating 12 ratings. Sinister, twisting images. Horrific nightmares lurking at the corners of the mind. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time.
These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed.
This part of our work will never end. Customers Who Bought this Title also Purchased. Reviews 3. Please log in to add or reply to comments. When published this adventure required errata inorder to be completed. Make sure you have the errata before running this adventure. A customer. This is a large and ambitious dungeon.
The characters must circle through it trying to collect 20 sigils in the correct order. Some parts of the maze are only revealed if the necessary sigils have been collected first. The dungeon has 7 levels with [ Jacob S. Incredibly complex and twisted, but a good source for ideas especially traps and magical effects.
The scan quality is good, as are the bookmarks. Nifft said:. Just think how much each of your posts must be worth, compared to Crothian's. Agamon Adventurer. Rystil Arden said:. Agamon said:. Good lord. I have this adventure, but I've never really given it a read. Don't think I want to anymore Curse you Crothian! Posting twice more in my thread! I'll get you for this And your little pseudopod too! The reason I'm trying to decide the level for this is that I have an epic group at 42nd level This might require a lot of changes and such, however I have another group at 17th level and a 15th level group.
The 17th level group wouldn't be able to get to the adventure until probably level 21 or 22, but the 15th level group could be there by 16th level.
Obviously this gives me lots of option, but I haven't decided which. Hence this post asking for opinions. So anyone have any? Last edited: Sep 18, For those of you unfamiliar, The Labyrinth of Madness has got to be one of the most difficult adventures to play or run.
It is comparable with the Tomb of Horrors in difficulty surviving this is the module with a warning on the back outside cover that states you should not take your favorite PCs in, but rather make up subs. It also says that the creators of the module were not given any limitations. They could do what they want Put it this way: If a certain very easily-met condition occurs then the whole labyrinth is alerted to the presence of intruders and they act appropriately.
Healing and most other beneficial magic may not be so thanks to certain conditions pervasive throughout the module. The whole thing is probably one of the most intrinsic puzzle-like modules that I have ever read.
I have yet to run it because I am not sure that my players could figure the dang thing out. Very scary and very challenging. Soel First Post. I read that TSR issued a public apology for this one. Can anyone confirm this, or is it just screed?
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