Skin weight tool download






















Click to copy the weight value of a selected vertex. See Copy smooth skin weights. Click to paste a copied vertex weight value to other selected vertices. Click to fix selected vertices that have weights causing undesirable deformation on the mesh. Maya assigns the selected vertices with the same weight values as their neighboring vertices, resulting in smoother deformation. See Fix smooth weights. Click to move the weight values of selected vertices from the first selected source influence to other selected target influence s.

See also Move weights to other influences. Click to select all influences that affect the selected vertices. This can help you troubleshoot areas of the mesh where you find unexpected deformations. Click to quickly reverse which influences are selected in the list. This option is useful in conjunction with the Influences list hold and un-hold buttons. For example, select only those influences you want to work with, then click Invert Selection to change your selection to all other influences in the list.

You can then click to hold all other influences. Click to automatically scroll the Influences list to display the selected influence. This can be helpful when working with a complex character that has many influences. Lets you toggle between paint modes. When on, you set weights by painting values on vertices. When on, you switch from painting skin weights to selecting skin points and influences. This mode is important for several skin weighting tasks, such as Fix smooth weights and Move weights to other influences.

Select mode also provides the ability to select multiple vertices, then view and modify their weight in the Value field. When on, you can paint-select vertices. When on, painting adds vertices to your selection. No normalized weight values are stored on the mesh, which lets you continue painting weights or adjusting interactive bind manipulators without having the normalization process change your previous skin weighting work.

Selecting this mode lets you paint or change weights without affecting the weights for other influences, and still have the skin normalization occur when you deform the mesh. Since Maya calculates the normalized weight values dynamically at deformation time, you cannot view the normalized values on the skinCluster node weightList attribute.

Your mesh will deform with normalized values, but the actual weight values on your skinCluster node may add up to more or less than 1.

If you use interactive skin binding, this mode is automatically selected for you. See Interactive bind for smooth skinning. As a result, for interactive binding, weights are not normalized until you deform the mesh. For more information on skin weight normalization, see Smooth skin weight normalization and Set normalization mode and normalize weights.

Lets you produce more gradual changes to achieve more subtle effects. For example, with a Value of 1. When you set Opacity to 0, your brush stroke has no effect. Sets the weight value the brush stroke applies.

Sets the minimum and maximum possible paint values. By default, you can paint values between 0 and 1. Negative values are useful for subtracting weight. For example, if you set Min value to -1, Max value to Positive values are used as multipliers.

When on, weight values are represented in color on the mesh. This can make it easier to see small values when painting, and to determine whether a joint is influencing vertices where it should not. When Use color ramp is on, you can use the Weight Color ramp and Selected Color options to customize the color ramp. You can also select one of the Color Preset options. When Use Color Ramp is on, this area lets you edit the color ramp.

Click the swatches on either side of the ramp to set colors to represent values of 0 and 1, or select part of the ramp and click the Selected Color swatch to re-set that color. Click to open the Color Chooser window and set a new color for a selected part of the color ramp. Only available when Use color ramp is on. Select from three pre-defined color ramp options. Show in Contents. Add to Favorites. Home: Maya User's Guide. Also, the total weighting for all bones influencing a vertex is always 1.

This is a video demo from the old mel tool. This tool was originally developed by me way back in the late using MEL scripts and published on creativecrash highend3d. Skip to content. Star 7. Branches Tags. Could not load branches.

See Interactive bind for smooth skinning. As a result, for interactive binding, weights are not normalized until you deform the mesh. For more information on skin weight normalization, see Smooth skin weight normalization and Set normalization mode and normalize weights. Lets you produce more gradual changes to achieve more subtle effects. For example, with a Value of 1. When you set Opacity to 0, your brush stroke has no effect. Sets the weight value the brush stroke applies.

Sets the minimum and maximum possible paint values. By default, you can paint values between 0 and 1. Negative values are useful for subtracting weight. For example, if you set Min value to -1, Max value to Positive values are used as multipliers.

When Use color ramp is on, you can use the Weight Color ramp and Selected Color options to customize the color ramp. You can also select one of the Color Preset options. Click to open the Color Chooser window and set a new color for a selected part of the color ramp. Only available when Use color ramp is on. Select from three pre-defined color ramp options.

See the following topics for more information on working with the Paint Skin Weights Tool : Paint skin weights Painting smooth skin point weights See also How Artisan brush tools work.

Influence section Sort These options let you set how joints are displayed in the Influences list. Select from the following options: Alphabetically Sorts the joint names alphabetically. By Hierarchy Sorts the joint names by hierarchy parent-child and displays them as branches that you can expand and collapse. Flat Sorts the joint names by hierarchy, but displays them in a flat list. Tip: Use the Size controls above the Influences list to expand the panel and view more influences.

Note: Re-assigned weights may also be normalized if you have the Normalize Weights mode set to Interactive. Select from the following options: Paint When on, you set weights by painting values on vertices.

Select When on, you switch from painting skin weights to selecting skin points and influences. Paint Select When on, you can paint-select vertices. Add When on, painting adds vertices to your selection.

Remove When on, painting removes vertices from your selection. Toggle When on, painting toggles the selection of vertices.



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