Well, obviously the game was made to look and feel like the original version but just to clear your expectations. It will include modified maps for you to explore, as well as beautifully redone VO and cutscenes. In order to do that smoothly, you must lead your gathered army with the most powerful heroes you can choose from the four factions: the noble humans, the savage orcs, the mysterious night elves, and the insidious undead.
The biggest change this version has to offer will be the all-new graphics and animation with 4K support. The game is compatible with the modern devices and totally supports hotkeys which let you jump effortlessly between groups and buildings. The UI will also get a complete remodeling. The mini-map, unit info, and item pane will no longer take up a large segment of your bottom screen.
Also, you will have a nice model of the units and structures on the left-hand side. Character models are also updated with their new voiced dialogues, which are perfectly synced with their mouth movements. This leads to better cutscenes played out in between missions. In addition to these, you will never get bored of this game as you can try different map and mod editors so you can create a custom game modes. This will be your only option since Blizzard pulls out the classic version of the game from Battle.
On the good side, your purchase of the version will enable you to battle through the multiplayer mode with other online players who still uses the original version of the game over Battle.
There is also an available option to toggle off all the new features of the game so you will be able to play the classic version while Blizzard also confirmed that even the mods and maps in the old version will work on the updated game without an issue. The game will be released on or before December 31, , for Windows and Mac. The game takes place in the world of Azeroth which is similar to the other franchise of the game series. Your character in the game needs to gain various talents and skills, requiring you to choose two primary professions defining the abilities you have chosen for your character.
Guilds are also important for your character since it allows access to other game features such as guild tabard, guild bank, guild repairs, and dues. Quests commonly involve killing a certain number of creatures, gather resources, finding a hidden object, visiting special locations, and delivery of items. The remastering of the classic Warcraft game is simply brilliant.
They usually do take it down around this time of week. I tested under a day ago and Azeroth servers worked fine. A Void. Joined Mar 29, Messages 2, What was the point of adding native resolution option if they're going to add widescreen support?
Honestly, I don't care for any of the changes they did right from 1. I'm glad I'm on 1. MindWorX Tool Moderator.
Joined Aug 3, Messages Resources: 7 Resources Tools 3 Tutorials 4. A Void said:. MindWorX said:. Widescreen support does mean people with widescreen get an advantage. It's possible they don't want to add it.
Although at this point, I think it would be better to default to widescreen and then add letterboxing on non-widescreen displays rather than the current approach with pillarboxes on widescreen displays. Joined Jan 1, Messages 1, Zwiebelchen said:. Joined Jan 8, Messages Resources: 6 Resources Models 6.
Last edited: Jul 12, Not physically possible. The advantage to is that it is more visually appealing, as in literally not just artistically. So if anything, actually has multiple competitive advantages over Fitting in your vision easier means you have to look around less, and it displays more than an equivalent resolution.
Plus, it's very easy to format to fit roughly the same amount of view space in it as a ratio. THATS why there are "settings" menu, u can use whatever u fucking want. What if there would be only x? Tons of morons would defend that too, jsut because they "dont like modern monitors", "fairness" and other shit?
Sure they will. But no sane person would ever argue with those. Let them die in vain. Widescreen support is must have. I'm sure they'll pull the same marketing card for WC3 Remastered. Joined Mar 21, Messages 2, Resources: 2 Resources Tutorials 2. Vector graphics support fractions, hence the opposite not being an integer is not a problem.
The advantage of is that it is more natural than People see in an aspect ratio closer to than The only reason people have used was because it was easier to make CRTs of that ratio. Age of Mythology was just rereleased on steam with some improvements to compatibility. Joined Apr 9, Messages 2. If they want to give us "real" 16 X 9 widescreen support, it should work as follow: 16 X 9 format: We are supposed to see more "horizontally" and less "vertically" 4 X 3: We are supposed to see more "vertically" and less "horizontally" So in a certain way, yes giving true widescreen format capabilities could have an impact on the game play and on the "viewable" units at specific moments in time ; it is actually a major fundamental change to the way the game is played.
But up to now, it only seems like they are making the game more "compatible" with widescreen-capable monitors 16 X 9 monitors. Joined Jul 18, Messages 1, Is there a new Datatype in the editor?
Cause i got this after trying importing an spell: Hidden. MindWorX : I do not think so. Well yeah. The models WC3 renders are vectors, but the final image itself that gets rendered to your screen is certainly not a vector-based image. It's not possible with a raster-based image, and certainly would have to be rasterized somewhere along the line to display to your monitor Just like normal Vector-based graphics.
The reason I always heard for widescreen monitors catching on was that buyers and marketers compared them by the corner-to-corner screen length. Making bigger monitors with ratio was prohibitively expensive since that has more total area than a more rectangular screen , and stretching horizontally was more practical than stretching vertically for obvious reasons. I know my widescreen monitor is much bigger than what I can actually see at once.
Much of it is in my peripheral vision. Still nice to have all that screen space, though. Making bigger monitors with ratio was prohibitively expensive since that has more total area than a more rectangular screen , and stretching horizontally was. It is also very close to the 1. By having TV match this aspect ratio, movies originally photographed on 35 mm film could be satisfactorily viewed on TV in the early days of the medium i.
When cinema attendance dropped, Hollywood created widescreen aspect ratios such as the 1. After the original Action Plan of the early s, the European Union has instituted the Action Plan, [4] just to accelerate the development of the advanced television services in aspect ratio, both in PAL and also in HDTV.
In the computer industry started switching to as the standard aspect ratio for monitors and laptops. A report by DisplaySearch cited a number of reasons for this shift, including the ability for PC and monitor manufacturers to expand their product ranges by offering products with wider screens and higher resolutions, helping consumers to more easily adopt such products and "stimulating the growth of the notebook PC and LCD monitor market".
The new aspect ratio panels are more cost effective to manufacture locally than the previous panels". Within limits, the amount of information that can be displayed, and the cost of the monitor depend more on area than on diagonal measure.
Kacpa2 said:. Why not use same vertical size resolution? Tho tweaked one looks ok. But it's not and people are after this when it comes to wide screen. Not to slightly smaller black bars, some people nag about. A true resolution leaves very small black bars on top and bottom of my screen.
For those interested, here is my Monitor Asset Manager report: Spoiler note: the info comes from the device itself, and not from the registry Monitor Manufacturer AUO Data string BEW01 V3 Serial number None EDID revision Digital Color bit depth Undefined Display type RGB color Screen size Not supported Extension blocs Not supported Color characteristics Default color space Non-sRGB Display gamma Rx 0, - Ry 0, Green chromaticity Gx 0, - Gy 0, Blue chromaticity Bx 0, - By 0, White point default Wx 0, - Wy 0, Additional descriptors None Timing characteristics Range limits Not available GTF standard Not supported Additional descriptors None Preferred timing Real-time 0x Operating system Kacpa2 : I wanted to demonstrate that widescreen resolutions do not necessarily give the player an unfair advantage by showing more terrain.
Therefore, the heads of some characters on some cinematics are half-chopped in the process. The screenshot is in x, because it is the minimum resolution the game was playable at in on a CRT monitor. For the record, it is my belief that x is the resolution Blizzard had in mind when they were first developing the game in I agree that x is not ; a resolution of x is.
But on my laptop, x allows to make full use of the display. The chooseable Game-Version option has no effect on this. Last edited: Jul 22, Ur point as invalid as 1. You must log in or register to reply here. Similar threads. Eikonium Jan 20, Warcraft Discussion. Replies 0 Views Jan 20, Eikonium. Replies Views 33K. May 10, Dr Super Good.
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