So, with those credits done and huge thanks extended to both Blackbird and Bobmat4 , it's on with the mods! The mods will automatically be loaded when the game starts. This mod modifies all of the cameras in the game to use a 45 degree field-of-view, which I have found to provide the most realistic experience, being close to what the human eye sees.
It has the effect of reducing the "arcade" feel that the wider default 75 degree FOV delivers. Switching to a narrower field of view has the effect of making everything feel closer than the default FOV, and that includes the steering wheel and windscreen!
To counter this, I have moved the interior camera position or "head" position back a little in all trucks, to make sure the important gauges are visible on the dash at least. Download [drive. This mod looks for a file called autoexec.
After installing the mod in your mod folder, you will need to create the autoexec. This mod sets all time compression values to zero, effectively halting the progression of time in the game, meaning that it's now impossible to run out of time on a delivery. If using in conjunction with other mods that alter time compression, such as my "Realism Tweaks", ensure that this mod loads later by adding a few "ZZZ"s to the start of the filename.
This mod tweaks a number of factors throughout the game in the interests of realism. Wider range of starting fuel levels to make refueling more likely.
Friction values for all surfaces tweaked - less grip on ice and snowy roads, while dirt and snow off-road slow you down more. Tweaked time compression values for all locations - time runs a little faster, so fuel use is higher and it's more diffcult to meet your deadlines. Inspired and borrowed from Bobmat4's original Realism Mod v2 [truckpol. This mod replaces the three intro videos at game startup with a very short logo screen as the game world loads.
This simple mod corrects the UI stretching across multiple monitors by expanding the UI "workspace" from x to its triple monitor equivalent, x This results in the UI no longer being stretched, but since the coordinates of each UI element have not been changed difficult because some elements are dynamic , the UI, including the in-game HUD, now appears on the leftmost monitor.
I find this is quite acceptable, since I don't use any part of the HUD while driving anyway, except for the map, which is still in a reasonable position and no longer stretched. This mod adds a little more variety to the weather in Montana specifically, adding more foggy and snowy conditions for the game to choose from. I hope to add more weather in other locations as well. I hope you found this useful in some way, and if you did, please thumb it up and drop any comments you might have in the section below.
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